peacetime = {
 	remove_trigger = {
		NOT = { has_global_flag = peacetime }
	}
 political_power_gain  = max_investment
 political_power_gain = investment_pp_cost
	production_speed_buildings_factor = prosperity_bonus
	consumer_goods_factor = prosperity_bonus

 	planning_speed = military_bonus
	max_planning_factor = military_bonus

 	stability_factor = stability_bonus
	training_time_factor = stability_bonus

 	research_speed_factor = technology_bonus
	production_factory_max_efficiency_factor = technology_bonus

 	terrain_penalty_reduction  = control_bonus
	conscription_factor = control_bonus

 }


plot_armor = {
 	remove_trigger = {
		  has_global_flag = peacetime  
	}
	attacker_modifier = yes
	icon = GFX_unplanned_offensive

	air_cas_present_factor = -11.75
	army_attack_factor = -999.9
	army_speed_factor = -99.9
	ground_attack_factor = -99.99
	local_org_regain = -1.5


 }


squ_first_war = {
	remove_trigger = {
		NOT = { has_global_flag = first_war }
	}
 	army_attack_factor = squ_combat
	army_defence_factor = squ_combat

  	army_speed_factor  = squ_health
	army_strength_factor = squ_health 
 	recruitable_population = squ_health
	army_org_factor = squ_health 

 	production_factory_max_efficiency_factor = squ_industry
    military_factory_donations = squ_industry 
	industrial_capacity_factory = squ_industry
	production_factory_efficiency_gain_factor = squ_industry
}
kra_first_war = {
	remove_trigger = {
		NOT = { has_global_flag = first_war }
	}
 	army_attack_factor = kra_combat
	army_defence_factor = kra_combat

  	army_speed_factor  = kra_health
	army_strength_factor = kra_health 
 	recruitable_population = kra_health
	army_org_factor = kra_health 

 	production_factory_max_efficiency_factor = kra_industry
    military_factory_donations = kra_industry 
	industrial_capacity_factory = kra_industry
	production_factory_efficiency_gain_factor = kra_industry
}
  
pat_first_war = {
	remove_trigger = {
		NOT = { has_global_flag = first_war }
	}
 	army_attack_factor = pat_combat
	army_defence_factor = pat_combat

  	army_speed_factor  = pat_health
	army_strength_factor = pat_health 
 	recruitable_population = pat_health
	army_org_factor = pat_health 

 	production_factory_max_efficiency_factor = pat_industry
    military_factory_donations = pat_industry 
	industrial_capacity_factory = pat_industry
	production_factory_efficiency_gain_factor = pat_industry
}
spo_first_war = {
	remove_trigger = {
		NOT = { has_global_flag = first_war }
	}
 	army_attack_factor = spo_combat
	army_defence_factor = spo_combat

  	army_speed_factor  = spo_health
	army_strength_factor = spo_health 
 	recruitable_population = spo_health
	army_org_factor = spo_health 

 	production_factory_max_efficiency_factor = spo_industry
    military_factory_donations = spo_industry 
	industrial_capacity_factory = spo_industry
	production_factory_efficiency_gain_factor = spo_industry
}
